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Overview
AboutAres II
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Ares II

Ares-II

The engine behind
the creation.

Ares-II is not a model. It is the orchestration layer that sits above multiple AI models and manages the entire production pipeline. It plans, generates, evaluates, and refines on your behalf.

Task
Cinematic ocean waves at sunset, 5s
queued · 16:9
PLN
Plan
BLD
Build
CRI
Critic
REF
Refine
v2
Preview
Rendering…
Analyzing intent…
stage 1 / 4

What makes it different.

Others
Ares-II
A single model
An orchestration engine across 50+ models
A prompt relay or wrapper
40+ purpose-built creative tools
Manual model selection
Automatic model routing per task
One-shot generation
Plan → Generate → Evaluate → Refine
How it works

Multi-agent pipeline.

Every request flows through four specialized agents. Each handles a distinct phase of the production process.

01
Planner
Analyzes intent. Breaks complex requests into structured steps and selects the right approach.
02
Builder
Executes with the right tools and models. Routes each task to the best available engine.
03
Critic
Evaluates output through vision feedback. Scores quality and decides if refinement is needed.
04
Refiner
Iterates on shortfalls. Re-generates with adjusted parameters until the result meets standards.

Vision feedback

Generates, inspects its own output visually, and re-runs if quality falls short.

Model knowledge

Internal knowledge files per model covering capabilities, parameters, and strengths. Only relevant context loads per task.

Multi-model routing

Switches between models mid-pipeline based on what each step requires. No manual selection needed.

50+
AI Models
Orchestrated automatically per task
10+
Providers
Video, image, voice, utility stacks
4
Agents
Planner, Builder, Critic, Refiner
Toolset

Creative tools.

Scene CompositionCharacter DesignCharacter TurnaroundMulti-Angle GenerationShot PlanningImage GenerationImage EditingVideo ProductionObject InsertionReference-Guided GenVoice & AudioMotion ReferenceCanvas ReadingPipeline Validation
Routing

No manual model picking.

Every task comes with a shape — aspect ratio, duration, reference frames, continuity constraints. Ares-II scores candidate models against that shape and picks the best fit. You can override, but by default the engine routes itself.

50+ models available · auto-selected per shot
Model routingauto
Task
Generate a 5s cinematic ocean wave shot in 16:9 with tight continuity to opening frame.
Kling v2.1
0.84
Veo 3.1
0.78
LTX
0.63
Seedance
0.55
SelectedKling v2.1aspect: 16:9 · dur: 5s

Model orchestration

Ares-II has access to 50+ AI models across 10+ providers — covering image generation, video production, voice, audio, and utility tasks. It selects the best model for each task automatically. Model availability expands continuously.

Two ways to work

See it in motion.

Ares-II runs the same pipeline from either surface. Drive it visually on the studio canvas, or drive it conversationally from the chat — the agent picks the model, calls the tool, and renders the result in both.

Studio

Visual workspace

Node-based canvas for multi-scene storyboards, character management, and shot-level control. Connect prompts to scenes, scenes to image and video slots — the pipeline is visible at every step.

Studio · opening.scene
auto-saved
Prompt
text
Scene · opening
3 shots
Image
Seedream
Video
Veo 3.1
00:04
4 nodes · 3 connectionsidle
A
Ares‑II
Production agent · online
You
scene · opening
Make the explosion feel more cinematic. Wider angle, lower contrast in the smoke.
Ares‑II
Routing to the best engine for this shot…
generate_image· Seedream · 4.2s
Rendered v2 with a 2.35:1 frame and reduced smoke density. Want me to iterate on the shockwave timing?
Describe the next shot…
Chat

Conversational

Describe what you want in natural language. Reference canvas nodes by name, override a model when you need to, and let Ares-II plan, run the tool, and stream the result back inline.

Under the hood

Code-driven production.

Every project in Studio is backed by SDL, a structured description language that represents your scenes, shots, characters, and media as code. Ares-II reads and writes this structure directly — it understands your project the same way the system does. When you ask it to add a scene or adjust a shot, it modifies the underlying project files and the canvas updates automatically.

opening.scene.sdlSDL
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2
3
4
5
6
7
8
9
10
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16
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// opening scene — two shots, continuity on the hero
scene "opening" {
duration: 8s
aspect: "16:9"
 
shot "hero-reveal" {
model: "kling-v2"
duration: 3s
reference: @char.protagonist
}
 
shot "wide-establishing" {
model: "veo-3.1"
duration: 5s
continuity: @shot.hero-reveal
}
}
Ares-II reads and writes this structure directly. Canvas stays in sync.

Structured projects

Scenes, shots, characters, and media are all represented in a consistent format that both you and the AI can work with.

File-based workspace

Your project is a set of files. Ares-II can list, read, write, and organize them just like working in a codebase.

Automatic sync

Changes made by the AI compile into the visual canvas instantly. What the agent writes is what you see.

How Ares-II works

The questions people ask before they hand a shot to the agent.

No. Ares-II is the orchestration layer — it plans the work, picks from 50+ candidate models per task, runs the tool, checks the result, and iterates. Models come and go; the agent stays.

Yes. Every shot accepts an explicit model override. Default is auto-routing, but if you want Kling v2 for a specific motion or Veo 3.1 for a wide establishing, you can pin it.

The critic stage runs vision feedback on the generated output — checks composition, continuity, artifact density, subject fidelity — and scores it. If the score falls below threshold, the refiner re-runs with adjusted parameters.

Yes. Ares-II reads the canvas directly — it can see all nodes, understand connections, inspect shots, and write new ones. Anything you do visually it can do in code.

SDL is the structured description language Votocon uses to represent a project — scenes, shots, characters, and references are all expressed as code. Ares-II modifies SDL files directly; the canvas compiles from the same source.

Depends on the task. Simple still images typically resolve in one pass. Complex shots with continuity constraints may go through 2–3 refine loops before the critic accepts.

Ready to create?

Open Studio and let Ares-II handle the production.

Try Ares-II
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